They are usually classes that uses skills from vanilla classes. The training passives start giving you buffs that are use.ĭue to some demand I decided to merge the less unique classes into one compilation. The skills per discipline are a mix of training passives and of course active skills. You start with a generic character who can choose to train in any of 5 disciplines: Fighter, Caster, Defender, Animancer and Rogue. It can be a magician, it can make melee attacks, it can be accompanied by many summons, it can even (depending on the weapon and the skill) combine melee and magic attacks without changing weapons and without losing its power, and at the same tim.Ī character without a pre-selected playstyle or class. ![]() In case someone does not know what the Tenebris is, well, it's the perfect Hybrid. I've done a few pets before, but it was quite a cha. It took a while to re-target the animations to this model. I started work on a custom class of Adventurer that was going to be more centered around swords. The model is also available as a pet including a fish to transform your pet into Fionna. I duplicated the vanilla classes and set them up to use a fan-art model of Fionna from Adventure Time. The latest versions of the mod and informa.Īdventurer Time - Customized playable model : Beta Note that these mods are not compatible with other mods that provide classes with the same names (like a monk class). probably faulty)Īrcher, Assassin, Blighted One, Druid, Monk, Prophet and Psion classes for use with or without the SynergiesMod.įor the Synergies version (DrewSynClasses.mod), it needs to be loaded before the SynergiesMOD in order to work correctly.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |