![]() The player starts in a town with different kinds of shops, a house for storage, a few inhabitants, and the entrance to the dungeon. Some of these are Tolkien-inspired, others draw from D&D or basic fantasy archetypes. I find that very cool I wish other Roguelikes did that.The player may choose a character from several classes and races. Mostly what I like about Angband is the ability to pull the inventory and map screens into separate windows. I also like Angband but I have a hard time taking it seriously (if that makes sense). Other random Roguelikes I enjoy include ZAPM (science fiction NetHack with a very twisted sense of humor) and ZigClimb (a Roguelike written in one thousand characters). Kind of sucks that Bethesda decided to feed it a cease and desist letter, but that doesn't seem to have had any impact on the game other than it being distributed under a slightly different name. I also like DoomRL it's a good coffee break Roguelike, and I think a very faithful interpretation of Doom as a top-down turn-based action game. I know how to play it, but the game never seems to give me any instructions, so my character just piddles around trying not to starve to death and then gets critted by a random monster. My favorite Roguelike by far is Omega, because I like the combat system, but it's kind of weird in the sense that I can never figure out what I'm supposed to be doing. It's one of those games where you can play for weeks and still die in the first quest because you don't know what your class does. Speaking of difficulty, though I really enjoy ADOM I actually find it significantly more difficult to figure out how to play than NetHack. I actually really like Larn, and I should probably get around to making a serious attempt at beating it, but like NetHack it's very difficult. Right now NetHack and ADOM are my Roguelikes of choice, but I always enjoy experimenting with new ones. I've played angband, and it's my next favourite roguelike after the nethack family, although I haven't played it that much. I have been wanting to try Dwarf Fortress, but have yet to dive into it yet. I do agree with Crawl not being very balanced - it sucks to have a rather promising character only to have be absolutely crushed by an out-of-depth monster. Am taking my time on those SLASH'EM characters as I do not want to screw them up. I have several characters in line (Archaeologist, Knight, Rogue) to ascend in SLASH'EM, but have yet to ascend in Vanilla. Right now, I am trying 3.6.0, taking a break from SLASH'EM. I tend to go through phases where for several months it will be NetHack/variants, ADoM, ToME, Crawl or Angband/variants. I've beaten ADoM a handful of times and the gameplay can get incredibly exciting. I do enjoy Angband itself, but is probably my least favorite and prefer variants more (the aforemewntioned ToME, Zangband, FAangband). I've beaten ToME a few times when it was Tolkein-based, but have yet to wrap my head around the new ToME. I like any good roguelike I can get my hands on. Tried to play ADOM, and it seemed like a great game, but I never got to the point where it sucked me in like nethack did.Īpart from nethack, I actually prefer to play roguelites like Dwarf Fortress, Spelunky or FTL. I played ToME for a while, but never got very far. JMarieStanton ( talk) 01:50, 22 December 2015 (UTC) I like Dungeon Crawl, myself, but it's not nearly as balanced and polished as Nethack 343, in my opinion.īy the way, has anyone here ascended on Rogue or the BSD version of Hack? So, does anyone here play any other roguelikes? Outside of the realm of Nethack variants, I mean?
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